Heartbreak Hotel

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Number One: Teen Angels in Anguish. Cover by Barry Kamen.

Among the recent uploads at the Internet Archive is a complete run of Heartbreak Hotel, a British magazine six issues of which were published in 1988. (More or less…I think the first issue may have appeared at the end of 1987.) Heartbreak Hotel differed from other bi-monthly publications by being predominantly a comics magazine, but it also differed from other comics magazines by a) having the contents of each issue themed to follow a different musical genre, b) running articles by and interviews with people who had little or no connection to the comics world, and c) being a lot more openly sympathetic towards gay men and lesbians than any other magazine aimed at a general readership. The latter stance was a political one in 1988. This was the year when the Thatcher government, growing hubristic after a third election win, passed a Local Government Act whose notorious Section 28 prevented authorities from “promoting homosexuality”. The clause was designed to prevent Labour-run councils from funding gay and lesbian support groups, as well as to stop teachers from mentioning homosexuality in sex education lessons. The editors of Heartbreak Hotel, Don Melia and Lionel Gracey-Whitman, were a gay couple, so the magazine stood against the repressive atmosphere of the time without being too polemical or too serious. The polemic was more overt in affiliated publications Strip AIDS, a benefit comic for the London Lighthouse (a residential and daycare centre for people with AIDS), and AARGH (or Artists Against Rampant Government Homophobia), a collection of comics taking a stand against Section 28 which was the first publication from Alan Moore’s Mad Love imprint.

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The other notable feature of Heartbreak Hotel was the attention it gave to new artists, to women artists, or to people who weren’t drawing generic action/adventure strips. The first two issues appeared while I was working on the last pages of my adaptation of The Call of Cthulhu so I sent the magazine some sample pages and was subsequently invited to meet the editors at the launch of the next issue in London. I spent a somewhat nervous weekend in the capital; this was my first introduction to the wider comics world, and my introversion in those days was a lot more pronounced among strangers than it is today. I met Alan Moore and Melinda Gebbie for the first time (separately—they weren’t a couple at that time), and was amused when Don made a point of telling me that he and Lionel were gay, something he evidently felt he had to declare even though it had been (for me, at least) quite obvious from the editorial stance of Heartbreak Hotel, as well as the camp graphics scattered throughout the magazine’s pages, and the fact that the publisher was co-named “Willyprods”.

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Dave Gibbons spills the beans in issue one.

The format of the magazine was established in the first issue: five or six strips based on songs that suited that issue’s theme, together with interviews or features, some of which also matched the theme. “Spill It!!” was a regular feature in which a different artist had a page to create an autobiographical piece in strip form, and there was also a column about comics and related matters by artist/writer Trina Robbins. I’d initially hoped to draw something for the psychedelic issue but by the time I posted my photocopies that number was already being prepared for print. I did turn up in the fourth issue, however, in a short news piece which announced the publication of the Caemaen Books edition of my Haunter of the Dark strip.

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Also from issue one, Alan Moore recounts his trip to the USA.

A more important outcome from my journey to London was Lionel’s offer to run The Call of Cthulhu in BLAAM, a spin-off comic that Willyprods/Small Time Ink was planning. Heartbreak Hotel had been inundated with work by talented newcomers so rather than make them wait for a slot in the parent magazine the editors decided to launch another title to provide an additional outlet for new creators. Lionel had been very impressed with my Lovecraft story, and also assisted with its conclusion when he suggested that I add an extra page to help the pacing near the end, something I did, and which I’ve been grateful for ever since. The first issue of BLAAM, printed on tabloid-size newsprint sheets, came bundled with issue five of Heartbreak Hotel. The idea was that BLAAM would continue separately as a free publication thanks to a combination of low production costs, advertising, and Don Melia’s contacts at Titan Distribution. This was all very exciting, especially when two more issues of BLAAM appeared soon after. My strip was slated to run in number four or five but Willyprods/Small Time Ink didn’t publish anything more after December 1988. I was disappointed by this but not for long. A year later I’d started working on the Savoy comics, and Steve Bissette offered to publish the Cthulhu strip in Lovecraft Lives, a book he was planning for Kevin Eastman’s new enterprise, Tundra Publishing. That one didn’t work out either—the stars weren’t right for a variety of reasons—but all this attention, and the enthusiasm shown by everyone involved with Heartbreak Hotel, made the comics world seem like a good place to be. For a while, anyway.

Continue reading “Heartbreak Hotel”

Fire works

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Glowing in the intermittent spring sunshine, the new hardback, paperback and bonus postcard of Alan Moore’s Voice of the Fire from Knockabout. The postcard is signed by the author, and only available with the hardbacks which are a limited run of 300 copies. Top Shelf will be publishing the book in the US (and also using my cover art) but I don’t know whether they’ll be following suit with signed cards. Anyone wanting more information about both editions is advised to check the publishers’ websites.

Previously on { feuilleton }
Voice of the Fire by Alan Moore

The Devourer Below

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Another week, another cover design. This is the third cover of mine for the Arkham Horror line from Aconyte Books, a fiction series which complements the Lovecraftian Arkham Horror game:

Something monstrous has come to Arkham, Massachusetts. There have always been shadows here, but now a new hunger has risen from the depths and threatens those who dwell here. But there are heroes too—people who stand up and fight to stem the tide, even when it costs them everything. Explore eight shocking new tales of occult horror, captivating mystery, and existential fear—from a zealous new heroine to conniving cultists, bootleg whiskey to night terrors, and fiends that crawl from open graves. A nightmare has fallen across Arkham, and it will devour all.

As with the earlier titles I’ve worked on, The Last Ritual and Litany of Dreams, the general style is Art Deco in keeping with the period in which the game and the stories are set. The new cover worked out especially well thanks to the brief which suggested extending the triangle that appears on the previous covers so that it became a frame for a deer skull bedecked like a ritual artefact. This created a little more space for the requisite character panels, the figures here being an underworld investigator and a lycanthropic asylum inmate, both of whom feature in the game. The brief also requested that Arkham be represented somewhere, so I spent a lot of time drawing a view over the gambrel rooftops of the haunted town, only to shrink the panel down to a size which loses much of the detail. It may be a miniature view but it’s like one of those special effects shots you see in a film, something you know must have taken a lot of work to achieve but which is only visible for a few seconds; a minor presence that adds to the texture of the whole. And the view of nocturnal architecture provides a further link with the previous covers.

The Devourer Below will be available in ebook and US paperback in July, with a UK paperback following in September.

Elsewhere on { feuilleton }
The Lovecraft archive

Previously on { feuilleton }
Litany of Dreams
The Last Ritual

32 Short Lucubrations Concerning Alan Moore

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One of my few comic strips that isn’t either a Lovecraft adaptation or part of the Lord Horror mythos is a five-page piece I produced in 2003 for Alan Moore: Portrait of an Extraordinary Gentleman. This was a book compiled by Smoky Man to honour Alan’s 50th birthday, for which my strip was one of many other comics, one-off portraits and contributions by different artists and writers. The book is out of print so Smoky has been posting extracts (with permission) on his blog. My strip may now be seen in full here.

I got the idea for this one from Thirty Two Short Films About Glenn Gould (1994), a feature-length portrait of the celebrated pianist which evaded the clichés of the biopic by addressing its subject through self-contained sequences in a variety of modes: dramatic reconstruction, interviews with Gould’s friends, documentary material, a spectrographic display from the playback of one of his Bach recordings, even a short piece of animation. My strip is less ambitious but it combines factual trivia about Alan Moore with personal reminiscences plus significant historical details connected with his birth date, 18th November, 1953. It was fun to put together, and a reminder that comic strips can be used for more than just telling stories.

Previously on { feuilleton }
Voice of the Fire by Alan Moore
The Blake Video
The Cardinal and the Corpse
Mapping the Boroughs
Art is magic. Magic is art.
Alan Moore: Storyteller
Alan Moore: Tisser l’invisible
Dodgem Logic #4

More Swans and Robots

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Real Italian fantascienza is an authentic expression of Italian culture, which is brainy, nerdy, gutsy and pulp, it’s far-out but down-home, and raw but civilized. I would not proclaim that it’s the best fantasy writing ever created in the world, but it encourages and motivates me.

Bruce Sterling talking to Paul Semel about his collection of fantascienza stories, Robot Artists and Black Swans. My cover design was posted here last September; the book itself is published this week by Tachyon so I can at finally reveal the interior illustrations. Sterling’s collection presents seven stories written by his Italian alter-ego, Bruno Argento, with several of them appearing in English for the first time. The Italian theme informs the design as well as the content, although the associations aren’t always as obvious as they are in my illustrations for Sterling’s earlier fantascienza book for Tachyon, Pirate Utopia, the art and design for which adapted graphics by the Italian Futurists.

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As I mentioned in the earlier post, while searching for more recent Italian graphics I came across the work of Franco Grignani (1908–1999), a designer whose most famous work was the Woolmark logo, one of those international symbols that most people will have seen even if few know who was responsible for its creation. The Woolmark’s black-and-white stripes are typical of Grignani’s designs, many of which work variations on the eye-jangling Op Art style pioneered by Bridget Riley. Grignani’s work seemed at first as though it might offer a suitable model for the cover design but it quickly became apparent that his style wasn’t suitable for this title so I went in another direction. Grignani’s influence is present inside the book, however, in the more abstracted illustrations, and in the parallel lines that provide a connecting thread between the stories and their illustrations. The Eurostile fonts used throughout the book also have an Italian flavour. They’re a little clichéd for science fiction but I liked the way they combined SF associations with more Italian design, being the work of Alessandro Butti and Aldo Novarese.

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The other design influence, and a more identifiable source, is MC Escher, a choice prompted by the black swans in the title. Escher’s tessellated patterns feature a variety of animals, swans included, so I adapted two of the artist’s swan patterns to prevent the illustration from being robot-heavy. Escher also has an Italian side, as it happens; he enjoyed holidaying in Italy, and the vernacular architecture of the country’s small coastal towns may be found in many of his lithographs. The Escher swans led in turn to a self-indulgent illustration that fills two pages at the front of the book, something that came about after I was playing with Penrose triangles in Illustrator. I’d made a group of these impossible shapes into a construction which a little tweaking turned into a piece of equally impossible architecture, rather like those in the Escher-influenced mobile game, Monument Valley. All that was required to flesh things out was to cover the walls in a brick pattern then add a few swans and robots.

Continue reading “More Swans and Robots”