Arrow by The Irrepressibles

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I’ve kept wondering when we’d hear more from The Irrepressibles following the release of their wonderful Mirror Mirror album. Here at last is a new song, Arrow, from a forthcoming album, Nude. Lyrical allusions to Saint Sebastian accompany two naked guys wrestling until…well, go and see. (Thanks to Thom for the tip!)

Directed & choreographed by Jamie McDermott
Camera Person: Kate Perring
Filmed at Studio 7, Alston Works, London.

Previously on { feuilleton }
Los Bikers by Dënver
The Lady Is Dead and The Irrepressibles

Animating Piranesi

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Piranesi Carceri d’Invenzione (2010).

When Peacay at BibliOdyssey linked to this short film by Grégoire Dupond I thought it might be one I hadn’t seen before but it turns out I have, and I mentioned the exhibition it was produced for in 2010. No matter, it’s worth drawing attention to again since Monsieur Dupond makes an impressive job of sending a virtual camera through the vast spaces of Piranesi’s Carceri d’invenzione, joining several of the etchings into a series of contiguous chambers.

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The Sound of the Carceri (1998).

Dupond’s film uses Bach’s Cello Suite #2 as a musical accompaniment. As noted earlier that choice probably came from Yo-Yo Ma’s Inspired by Bach (1998) in which Bach’s six solo cello suites are performed in different settings. Suite #2 was The Sound of the Carceri directed by François Girard which places the cellist inside a CGI rending of one of Piranesi’s Careri etchings. YouTube has a copy here.

Elsewhere on { feuilleton }
The etching and engraving archive

Previously on { feuilleton }
Carceri, thermae and candelabra
La Tour by Schuiten & Peeters
Set in Stone
Piranesi as designer
Vedute di Roma
Aldous Huxley on Piranesi’s Prisons

The Fourth Dimension

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This post ought to have followed the one about Tango since it concerns another experimental film by Zbigniew Rybczynski. The Fourth Dimension was made in 1988 and like many of the director’s films uses a single effect to create striking results. In this case the effect involves photographing people and objects one narrow line at a time. When the lines are combined then shifted slightly the objects seem to bend and twist like melting plastic. This is the kind of semi-analogue technique which has now been made redundant by computer animation but Rybczynski gives his compositions a quasi-Surrealist quality, reinforced by the Magritte-like windows in some of the rooms.

Previously on { feuilleton }
Tango

Recovering Viriconium

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Detail from Assassination in the Night (c. 1600?) by Monsù Desiderio.

Yesterday’s post looked at some of the past cover designs for M. John Harrison’s Viriconium books. This post makes a few suggestions for how they might be presented in the future. Since these are mostly covers that I’d like to see they’re not necessarily ideal for the audience a publisher might be aiming at, cover design is usually a three-way process involving designer, author and publisher. In the end I’ve resisted the temptation to draft a range of original cover proposals—writing these posts has taken long enough—so almost everything here uses pre-existing art. If I was designing covers for all four Viriconium books, however, and the brief was to orient them towards a fantasy readership, the first thing I’d try would be a series of four imaginary Tarot designs. A peculiar pack of Tarot cards is a recurrent feature of the books so I’d create four emblematic cards that featured significant elements and characters from each. The characters wouldn’t be too well defined, they’d be stylised, maybe even silhouettes. Each card would feature a dominant presence: offhand these would be one of the geteit chemosit for The Pastel City, a locust for A Storm of Wings, the Barley Brothers for In Viriconium and a Mari Lwyd horse skull for Viriconium Nights. These presences together with the human characters would loom over a silhouette city at the foot of each card whose outlines would change appearance from book to book, evolving gradually from a fantastic outline of domes and towers to something that resembles a contemporary city. The colours and treatments would show a similar evolution from the bright and bold styles of the Pamela Colman Smith Tarot deck to something more photographic, collaged from elements closer to our world. Maybe.

That’s an idea for the four individual books. All the examples here use the convenience of the omnibus edition so a single image (or pair of images) has to somehow represent the entire series. To save time and effort I’ve taken the liberty of hijacking a couple of Penguin Books layouts. I hope Penguin doesn’t mind, and I should also apologise to Harrison’s UK publishers, Gollancz, for making one of their authors jump ship. The Viriconium omnibus is certainly good enough to be considered a modern classic. Penguin’s recent template for its Modern Classics series happens to be very easy to apply to a wide range of artwork.

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The Anti-Pope (1942) by Max Ernst.

Penguin has a long tradition of using pre-existing art on its covers, especially on those in its Penguin Classics series. You can almost make this into a parlour game: match your favourite novel with the best choice of painting. The tradition was extended to its science fiction titles in the early 1960s when the art of Max Ernst was featured several times along with the work of other Surrealists. Max Ernst is a favourite artist of mine so this is one I can’t resist. Many of Ernst’s decalcomania paintings of the 1940s would suit Viriconium but The Anti-Pope with its horse heads seems especially suitable.

Also on the Penguin sf covers was a picture by the mysterious “Monsù Desiderio” one of whose works can be seen at the top of this post. Desiderio was a 17th-century painter with a vague enough presence—works have been attributed to both François de Nomé and Didier Barra—and a line in gloomy architectural fantasias to make him an ideal Viriconium artist.

Continue reading “Recovering Viriconium”

Covering Viriconium

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The Pastel City (New English Library, 1971). Illustration by Bruce Pennington.

There are writers’ writers, of course, and M. John Harrison is one of those. He moves elegantly, passionately, from genre to genre, his prose lucent and wise, his stories published as sf or as fantasy, as horror or as mainstream fiction. […] His prose is deceptively simple, each word considered and placed where it can sink deepest and do the most damage.

Neil Gaiman in the introduction to the Bantam/Spectra edition of Viriconium (2005)

This is a lengthy post of potentially minority interest for which I make no apologies. It’s often been a function of the writing here to think aloud while communicating an enthusiasm; as enthusiasms go this one runs deeper than usual. I love these books indecently. If they were people I’d want to sleep with them even though doing so might mean contracting some debilitating illness. When you’re employed as a book designer and illustrator it’s impossible to avoid taking a professional interest in the packaging of your favourite books. M. John Harrison‘s Viriconium books—three novels and a collection of short stories—present challenges that the illustrators and art directors of the past have invariably failed to meet. This post looks at prior cover designs while a subsequent post will suggest some solutions to the challenges. But first it’s necessary to say something about Viriconium itself.

In the distant future of the Earth, when the human race has flourished then lapsed into a state of terminal decay, only one city of note remains: Viriconium, the Pastel City, surrounded by the wastes and fens of a ruined world. Or so we’re told in the first book of a series which begins as outright fantasy and moves by an astonishing feat of authorial dexterity closer to our world and our time. (A shorthand description might describe a series that starts out reading like Jack Vance and ends up closer to Bruno Schulz.) It becomes apparent that Viriconium stands for all the cities that have ever been, and with its avenues, rues and strasses often seems to be a composite of them all. Aside from the unspecified future its fixture in time is indeterminate: one story may concern events which are in the distant past of another while the streets and quarters never remain anchored enough for any kind of map to be drawn. Areas of continuity rise like towers from a sea of vapour. Even the city’s name slips its mooring: the origin is Viroconium Cornoviorum, a Roman town in Shropshire, and Viroconium, a poem by Mary Webb. In the later books we’re told the city is also called Uriconium or Vriko but whether these variants lie in the past or future of Viriconium is unclear. The indeterminacy was deliberate, a riposte to what Harrison calls “fauxthenticity”, and the tendency of genre readers to reduce the subtleties of fiction to the schematics of role-playing games, spaceship diagrams and books with titles like The Science of Middle-Earth. It’s this indeterminacy and a refusal to offer neat resolutions (or that awful term “closure”) that no doubt explains why Harrison’s books often seem to attract more praise than actual readers.

The most remarkable aspect of the books presents the greatest problems in design terms. In the fourteen years that Harrison worked on his series he used its mutable qualities to pull the entire project to pieces without actually destroying it or turning the whole thing into a self-regarding postmodern game. The early books critique the lazy assumptions of the fantasy genre while the later books recast the earlier stories as myths or half-remembered dreams. The first two books may use the apparatus of the fantasy genre but that doesn’t mean the tired imagery of fantasy illustration necessarily suits their covers. The very last story, A Young Man’s Journey to Viriconium, is set in the north of England in our own time. Changing the name Viriconium to London throughout the text, which Harrison has done when the story has been published elsewhere, dissolves the remaining genre trappings. The process is akin to watching those Buddhist monks who construct elaborate mandalas of coloured sand only to sweep them away when the work is finished. All this makes the Viriconium books unique, it’s one of many reasons why I hold them in such high regard and it’s also why they frequently irritate those who want simpler fare. The problem of appealing to a reactionary readership may explain why many of the following covers have failed to honour the content of the books.

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The Pastel City (Doubleday, 1972) Illustration by Wendell Minor.

Dustjacket summaries do none of the books any favours but for the unacquainted they help give a flavour of each volume. They also show how the presentation gradually shifts emphasis. Here’s the Doubleday edition:

An intriguing fantasy in which past and future blend uniquely on an Earth far different from any known to man.

There, in the Empire of Viriconium, a world of chivalry, of magic and strange powers, two Queens clash in bloody warfare for control of the Pastel City and all of its domains. The armies of the defender, Queen Methvet, are led by Lord tegeus-Cromis and the rest of a legendary band of knights, while their attackers are the vicious and cunning Northmen who serve the rival Queen Moidart.

More is involved than a struggle for a throne however, for in their lust for victory the forces of Queen Moidart have unleashed creatures from Earth’s dim past whose terrible potential they little realize until too late. And as Lord Cromis and the rest of his band seek to meet the challenge of these nightmare apparitions, their quest leads them on a perilous journey across many weird lands to a deadly climax in a buried city where a solution is revealed that is as old as time itself.

It’s apposite that a series about an indeterminate city begins with some confusion evident from the outset. The Pastel City in its first UK printing was described on the cover as a fantasy yet compared to Dune which is generally regarded as science fiction; the Doubleday edition is labelled science fiction yet the cover illustration shows a mailed and armoured warrior; the narrative is situated somewhere between the genres in what used to be called science fantasy. While the story concerns the distant future many of the props are the familiar material of heroic fantasy: horses, swords, feuding queens, an axe-wielding dwarf. What technology remains is either defunct or barely functioning. The ruin and decay of Harrison’s world is part of the pleasure, as is the vacillating and ambivalent nature of the characters, a quality which increases as the series develops. None of the publishers dare to reflect this ambivalence in the cover art. Unaware readers would be led to believe from subsequent editions that these books contain the determined and super-efficient heroes they’d find in other books. Compared to what follows the first two covers aren’t so bad; Bruce Pennington gives us one of his flying saucer apocalypses while Wendell Minor’s avoidance of a genre scene is an approach that might have been deployed a lot more often later on.

Continue reading “Covering Viriconium”