Back in February I bought a Wacom drawing tablet and said I’d show some proper results from its use later. For the past few months I’ve been working on this project using a combination of Wacom drawing and vector graphics. The initial brief from games designer James Wallis was for six Tarot-style card designs for his Alas Vegas role-playing game which has as its theme a fantasy extrapolation from Las Vegas and its gaudy mythology. The Kickstarter funding for the game turned out to be more successful than was anticipated so James asked me to expand the six cards idea into a full set of black-and-white Major Arcana designs.
This has been a fun series to work on although a number of the cards presented problems at first, the antique nature of the Tarot symbolism being a difficult thing to map across a very commercial American city. The symbolism from the Rider-Waite-Smith (RWS) deck was used as a rough guide although we deviated in a few places from the more traditional attributes. Las Vegas has changed over the years so rather than represent a single period of the city’s history there are references to different eras, from the huge casinos of today back to the buildings of the 50s and 60s with their distinctive “Googie” architecture. Notes for the cards follow below. The artwork can be seen at larger size here.
The Fool is usually a young man about to step off a cliff edge with a dog barking a warning at his heels, hence the dog on the sign.
Several of the cards convert the Tarot characters into cabaret acts. This one was pretty inevitable, and I’m sure it’s not the first time a stage conjuror has appeared on this card.
The chair is based on the 1965 “Ball Chair” design by Eero Aarnio (as seen in The Prisoner TV series), adapted here to resemble the Priestess’s crescent moon.
The style on this one is more 70s than 60s: patterned wallpaper (the hearts derive from the symbolism of The Empress, and from playing cards, of course), white rug, Kung Fu pyjamas.